Platform for managing game entity state
- Persistent State Management
- Multiplayer Experiences
- Control Mutation, Creation and Visibility
Save any custom state you want!
Initialize custom state in custom entity creation.
player.xp = 1;
player.level = 1;
Enforce custom mutation rules!
if (player.xp > 1000)
player.level = 2;
Your mutation rules run on the server, so cheating is prevented!
Additional Features
- Spatial Partitioning
- Notifications
- C#/.NET Game Client
- Testing Harness